Pax0/0
Rating
Bags0
Time0:00

Gate Rush

Airport Control

Game Golem Studios

You are the tower and the ground controller. Land planes, taxi them to gates, send them back out, and run the buses, baggage tugs and fire trucks that keep the airport moving.

🪙 0 ★ 0
Game Golem Studios

Upgrades

🪙 0

Earn coins every shift: 1 per passenger, ½ per bag, 5 per incident cleared, plus a bonus for each star. Upgrades apply to every airport.

How to play

  1. Arrivals appear in the strip at the top. Tap one, then a Land button (or the runway) to clear it. Watch its fuel bar — if it runs out the flight diverts.
  2. Point and click: select a plane or vehicle, then tap where it should go — a gate, runway, terminal, baggage hall or incident (ringed), or use the buttons in the panel. It finds its own way there.
  3. Pick a gate for an arriving plane any time — even before it lands. It picks a runway exit to suit; tap a green exit ring if you want a particular one.
  4. At the gate arriving passengers (coloured dots = which terminal they want) and bags get off and waiting flyers (white dots) board. When it's ready (!), tap a runway to send it to the hold point, then Cleared for takeoff.
  5. Planes and vehicles stop at hold-short lines before crossing a runway (yellow for taxiways, red for roads). Only clear them across when no one is landing or taking off.
  6. Buses drop flyers and pick up arrivals at gates, and drop matching passengers and pick up flyers at terminals. Tugs load bags at gates and unload at the baggage hall.
  7. Incidents close a runway until you send a fire truck to the ⚠. A MAYDAY plane stops on the runway after landing until a truck reaches it — then send the truck home.
  8. Want an exact route? Drag from a selected unit along the taxiways to draw it yourself.
  9. Crowded lounges and terminals, go-arounds and diversions hurt your rating. A collision ends the shift. Spend coins on upgrades between shifts.

Desktop: scroll to zoom, drag to pan, Space pauses. Mobile: pinch to zoom, drag to pan.